11 - (void)lineBegan:(CGPoint)point;
12 - (void)lineContinued:(CGPoint)point;
13 - (void)lineEnded:(CGPoint)point;
15 - (void)addQuadraticSplineXStart:(
float)xStart yStart:(
float)yStart xCp:(
float)xCp yCp:(
float)yCp xEnd:(
float)xEnd yEnd:(
float)yEnd;
Definition: SplineConsumer.h:9